The Desk Key
The laboratory is warming up.
The register is open. Reading the case files.
Paid once, outside any subscription, never in a bundle. The payment page is the seller's own site; this laboratory never sees a card.
A marker, a symptom and two pinned cards. The register judges; nothing is judged on this desk.
The account, card by card The cushion wall
Arrow keys move a focused line up or down; the buttons do the same by touch, and a line can be dragged by its grip.
On every ticket · ten lines
From now on The Card stays in the corner of the Console for the rest of the campaign. Every ticket you send is checked against it.
Minimum days is a number you enter. Nothing here counts it down.
Market — removed
Date — redacted
The tape opens in the Console. A button there brings you back to this station.
Opening the tape writes a line. Once it has moved, this stage's seal can no longer be written, and the plan will have seen the price.
The ticket that just closed
Market
Side
The outcome changes nothing in this register.
Graded from five tries. Below ten, none may miss. From ten, at most one miss in every ten.